When looking towards the sun or moon, a large, square, negative-color-looking texture appears over it.It is correctly textured in Software rendering, but I am to run the game at full speed using the Software renderer on my hardware configuration. As noted in the known issues, the player plane is completely black in missions.Also, I see vertical lines on the entire game, save for some cutscenes. Even at native resolution, my GPU is maxed out and i get framerates like 52-58FPS. This is a VERY intensive game for both CPU and GPU. Slowdown with OpenGL HW renderer due to unoptimized AMD OGL driver. Numerous graphical issues in hardware mode. Software mode works well, but requires a fast CPU and only Virtual Cockpit view works. Hardware mode runs fast, but there are too many texture glitches to be enjoyable. Nvidia GeForce GTX 460 (driver 314.22 + GeForce Experience installed)Įurope v02.00 (), None, SkipMPEG, - Game launched via a retail copy., - Heavily "garbled" textures in the in-g ame menus (plane/weapon selection, plane/weapon buying and selling screen) : most of the textures of those menus are hidden by formless black polygons covering a large part of the screen.Needs investigation/optimization to make this game playable. Needs powerful hardware just to go in-game. Every plane has two alternate paint schemes, gained by achieving a superior, or S, ranking on a stage in normal difficulty mode, by shooting down the ace pilots on each stage, or by completing the challenge modes. Game description: During the course of the game, the player has the opportunity to purchase 21 different planes, from models that actually exist to prototypes or relatively new aircraft that were in development (at the time of game production) and their weaponry. Also using the No-interlacing code with DeadDog's black plane fix means the aircraft texture is shaded properly without that weird border around the aircraft.įor the time being, I would still recommend sticking to PCSX2 1.6 like I use in my emulation guide, or PCSX2 1.5 Dev-build 2393 that u/PositronCannon recommends.Ace Combat 04 NTSC Cover Game general and emulation properties: This then means the game is a bit easier to run, looks sharper, and you can change the graphics settings like resolution to make the game look better. Most of this doesn't really matter as the black plane issue is anyways fixed with the use of the No-interlacing code. Think this needs more testing maybe.Īlthough the aircraft texture is no longer black without the use of No-interlacing code, it still isn't displaying properly (still that darkish, cell shaded effect with border). The updated No-interlacing code with the sun fix still makes it a big green texture on all the builds I tested. Did some further testing at higher resolution and the recommended settings and the sun is broken again like on older builds. Updated No-interlacing code with the included sunfix then just breaks the sun (big green texture). 2335 SSE4 and both versions of 2062 had no issues with the sun at default settings. Build 2335 AVX2 64bit the sun was broken again but in a different way than on previous versions of PCSX2 (blue-ish medium circle). The sun seems to be fixed without needing to switch to software mode and back to hardware mode and without the use of the updated No-interlacing code and at default graphics settings. The moment you change a graphical setting (like increasing the resolution), the player aircraft becomes completely black again. Both Preload Frame Data is required otherwise the plane texture is black again. With most of the graphical settings at their defaults (except Anisotropic Filtering and having Auto Flush and Preload Frame Data, just like in the video), the black plane issue is partially fixed without the use of No-Interlacing codes. I did some quick testing on both the AVX2 64Bit and SSE4 64Bit versions of build 2335 (shown in the video) and build 2062 with Direct 3D11 and here are my findings.
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