The impact Minecraft has had on the industry for the past decade is irrefutable, even if the game's influence has changed and evolved over the years. The first-person shooter Far Cry series began restructuring itself around crafting as a means of survival with 2012's Far Cry 3, for example, and you can find elements of base building in games like Gears of War 3 (specifically trap placement in horde mode) and the battle royale game Fortnite. Scavenging, hunting, crafting, and base building snuck their way into more mainstream genres as well. Survival games that relied on complex crafting systems, like 7 Days to Die, emerged in the wake of Minecraft, as did sandbox games that focused on crafting better tools to build structures, such as Terraria. While Minecraft evolved and became more complex, it continued to influence the rest of the gaming industry. It's a game changer to be sure and one that will live on in the annals of gaming history for a long time to come." We'd continue to critically praise Minecraft as it evolved and released on different platforms, with additional reviews devoted to the Xbox 360 version in 2012 and PS3, Xbox One, and PS4 versions in 2014. Even in its current form, Minecraft remains one of the most conceptually impressive indie games out there. What's amazing is that the core game is so ridiculously absorbing that these flaws matter little in the grand scheme of things. In GameSpot's initial Minecraft review, published when the title left beta and officially launched in 2011, Nathan Meunier gave the game an 8.5/10, writing, "Visual glitches pop in at regular intervals, and some game elements seem incomplete or thrown together in haste. Perhaps it goes without saying, considering its popularity, but Minecraft has been a hit with critics since its release. Other games would emulate Minecraft's mechanics and features, or promise similar experiences. But thanks in large part to its popularity, it would not be the last. There wasn't much like Minecraft before it-accessible enough for pretty much anyone and yet complex enough to keep you playing for years. It's a game designed to appeal to people's innate creativity, allowing them to play in open sandboxes and continue building for as long as they want. Younger players could easily jump into Minecraft, both because you could play it on most low-end PCs and because there wasn't a huge learning curve to it. You don't need fine motor skills or perfect vision to play Minecraft, and the game doesn't require a high-end PC to run. When Minecraft first launched, it offered a means for plenty of people to pick up and play a video game for the first time. Though in no way easy (anyone who tells you different has never tried to make a complex redstone circuit), Minecraft remains one of the most accessible games out there. Years later, this push for more indie games would create spaces for major indie titles to thrive, such as Stardew Valley, Undertale, Iconoclasts, Gone Home, and Return of the Obra Dinn-the latter of which is even one of GameSpot's best games of 2018.īut even before indie gaming took off, Minecraft had a more immediate effect on the gaming industry. The popularity of these indie games at the turn of the decade pushed indie gaming into the mainstream and created a new demand that continues to exist alongside the triple-A market. Many individual indie developers found success in the wake of Minecraft, Braid, Super Meat Boy, and other 2009-2010's indie game success stories. Months before Jonathan Blow's 2009 Braid sparked the push for indie games to enter the mainstream limelight, Minecraft released in beta and helped lay the kindling. Minecraft launched into a gaming industry that was mostly devoid of standout successes from solo developers. Of course, it takes more than popularity to be influential, and we wouldn't have included Minecraft in this list if all it was known for was being well-known. By clicking 'enter', you agree to GameSpot's
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